Looking for a buyer.
This innovative company established more than 10 years ago, develops EdTech solutions and provides online educational programs and games for corporations and universities/colleges around the globe. Profit is continually reinvested into new game subjects and the company has launched new products year-on-year up to###-###-#### Current sales activity is conducted on a targeted referral and growth from existing clients' strategy, resulting in revenue of $278,000 for 2022. Team: A small team of 7 people, including the owners, manage and operate the business. Services and Clients: The company’s products are market-tested, award-winning, game-based simulations that deliver a student-centric, highly engaging, and proven effective learning component to any Learning and Development Program. Games cover a wide range of topics Including: • Leadership • Communications and Selling • Business Ethics • Entrepreneurship • Organization Assessment • Diversity Inclusion and Equity • Cultural Awareness Transition Support: The core team is fully committed to transitioning with the right buyer and is open to negotiating roles, capacity, and duration. Reason for Selling: The owners have achieved their goal of a profitable business with a full complement of games and a wide client base. They are ready to retire. Growth and Expansion Opportunities: The Global Game-Based Learning Market size is expected to reach $32.6 billion by 2027, rising at a market growth of 19.6% CAGR during the forecast period. There is a huge market for e-learning, gamification, GBL, and education technology in North America, so the market is expected to expand significantly.
To download teaser or contact poster, please sign in.
Sign in to see all replies.
Create an account.