Looking for a buyer.
This innovative company established more than 10 years ago, develops EdTech solutions and provides online educational programs and games for corporations and universities/colleges around the globe. Profit is continually reinvested into new game subjects and the company has launched new products year-on-year up to###-###-#### Current sales activity is conducted on a targeted referral and growth from existing clients' strategy, resulting in revenue of $278,000 for 2022. Team: A small team of 7 people, including the owners, manage and operate the business. Services and Clients: The company’s products are market-tested, award-winning, game-based simulations that deliver a student-centric, highly engaging, and proven effective learning component to any Learning and Development Program. Games cover a wide range of topics Including: • Leadership • Communications and Selling • Business Ethics • Entrepreneurship • Organization Assessment • Diversity Inclusion and Equity • Cultural Awareness Transition Support: The core team is fully committed to transitioning with the right buyer and is open to negotiating roles, capacity, and duration. Reason for Selling: The owners have achieved their goal of a profitable business with a full complement of games and a wide client base. They are ready to retire. Growth and Expansion Opportunities: The Global Game-Based Learning Market size is expected to reach $32.6 billion by 2027, rising at a market growth of 19.6% CAGR during the forecast period. There is a huge market for e-learning, gamification, GBL, and education technology in North America, so the market is expected to expand significantly.

listing type
exclusive representation
industry
Technology
location
Florida, USA
revenue
$278,000
ebitda
$11,000
proposed price
$800,000
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